Last updated: July 18, 2025
Garo play tactics and how to ace it Honor of Kings
Garo play tactics and how to ace it Honor of Kings
Which skill to upgrade
Upgrade Skill 1 first, then Skill 2
Equipments to buy
Garo has a relatively long range, but still lacks self-protection capabilities. In the late game, consider adding a defensive item to give yourself a chance to survive.
Skills summary
Passive Skill
Arrow of Dispel
- Cooldown: 0
- Cost: 0
- Passive: Garo's basic attacks and abilities will first deal equivalent damage to the target's shield.
Active Skill 1
Spirit Arrow
- Cooldown: 1
- Cost: 0
- Garo draws his longbow, increasing attack interval by 25% and extending range by 150; in this form, each shot consumes 50 mana and inflicts a 2-second debuff on the target, dealing an additional 45/47/49/51/53/55 (+5% bonus physical damage) magic damage every 0.5 seconds. When Garo retracts his bow, he gains 20 movement speed, restores attack speed, and returns to normal range; in this state, each shot restores 5 (+1% bonus physical damage) mana, with an additional 200% mana recovery when attacking heroes.
Active Skill 2
Silence Arrow
- Cooldown: 12/11.2/10.4/9.6/8.8/8
- Cost: 75
- Garo uses his longbow as a medium to cast a spell, after a delay, shooting an Arrow of Dispel in the specified direction, dealing 250/280/310/340/370/400 (+40% bonus physical damage) magic damage to enemies in its path, silencing them for 0.5 seconds and slowing them by 50% for 1 second. The arrow explodes after 1 second, dealing 500/560/620/680/740/800 (+80% bonus physical damage) magic damage to enemies within the area.
Active Skill 3
Sanctuary of Purity
- Cooldown: 40/35/30
- Cost: 100
- Garo opens a magical array around him for 8 seconds, which can be manually closed, increasing the critical strike chance of allies within by 20%. Upon opening and closing, the array deals 250/350/450 (+75% bonus physical damage) magic damage to enemies within. When closed, allies still within the array receive a 3-second buff of 20% increased critical strike chance and 20% movement speed. Passive: Garo's critical strikes slow the target by 30% for 0.5 seconds; if triggered again within 1 second, the slow increases to 50%.